Wednesday, 5 December 2012

Transitive Mechanics and Cost Curves

Applying Cost Curves in Kirby: The Crystal Shards

Kirby has a unique power, he can take others` powers by consuming them. The abilities Kirby can receive in this game revolve around this. I will attempt to establish what I believe the cost curve is in this game. Every power can be used to damage enemies that aren`t immune to it, so I will be avoiding this aspect of their benefits.


Power
Benefit
Cost
Total
Burn
Breaks metal blocks
N/A
+1
Ice
Freezes water and lava
N/A
+1
Spark
Current travels through water
N/A
+1
Cutter
Cut rope
N/A
+1
Bomb
Lights fuses
N/A
+1
Needle
Kirby sticks to surfaces
N/A
+1
Stone
Invincible
Breaks Metal Blocks
Slower
Rolls down hills
0,-1

I have listed Stone as a cost of 0 or -1, since rolling down hills is a situational cost.

The interesting thing about Kirby comes from combining the powers. There are 49 possibilities, any power can be combined with any other power. 49 combinations is too much for the scope of this blog. I will analyze some of the combinations, and their benefits and costs


Power
Benefit
Cost
Total
Burn - Burn
Travel through air as fireball
N/A
+1
Burn - Ice
Attack Upwards and Downwards
Can’t move
0
Spark - Cutter
Guards against attacks from behind while stationary
Wide attack range
Only one jump
+1
Cutter - Bomb
Throw a ninja star in a straight line
N/A
+1
Bomb - Ice
Explode to kill enemies, will happen on contact, after time runs out, or B is pressed
Can’t jump
0
Needle - Burn
Fire a flaming arrow
Must be aimed, difficult
0
Ice - Spark
Food is a weapon and a health source
Can’t Move
0
Cutter - Ice
Increased Speed
Jump Attack
Only one jump
+1
 
These are just some of the available combinations. An ability centric game like Kirby doesn`t have huge costs associated with the abilities available. Nonetheless, this information is paramount to the player`s success in the game. As the Kirby franchise progressed since this game, they have continued to add in new powers.

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